Let them be a part of Ridiculous Glitching & fulfill their destiny by being hurtful to players. I could imagine using those neglected sprites in the game to help them get revenge for their years of deprivation. That’s where the abandoned art comes into play. The game already runs nicely on phones and it seems to be a good fit for touch controls. Strangely enough I still enjoy playing the game after all this time and therefore started to work some more on it to release it for mobile platforms. When the game was released on itch.io it received some interesting reviews and found a small but engaged audience - some of which recorded their failings. Here is a chart with all the current gameplay elements It also features power-ups/downs and local multiplayer up to 4 players. Ridiculous Glitching uses the established flapping mechanic but adds some variety by offering the player choices navigating through the world. It is glitching perspectives, bending known rules or surprising with sudden gravitational changes. Its goal is to hurt the player with every dirty trick in the collective memory of all arcade games. From now on its only purpose is to try to punish the player for the humiliation it had to endure while being trapped in its (un)original game loop. This lead to Ridiculous Glitching being a game gone rogue after experiencing a hardware bug releasing it from the chains of determination set by its creator.
The glitch is an anomaly and beyond it lies an unexplored land I personally really love glitch aesthetics but maybe that is because I am extremely fascinated by the idea of entities inside computers imagined in movies like Tron or books like Otherland. This bug made the game unbeatable once you reached level 256. Trying to live up to the premise of making a hard ass rage-quit game not only by mechanic I became inspired by the infamous Pacman kill screen bug. Part of the outrage was due to the fact that he was successful with such a simple kind of game but he was further accused of having used stolen artwork (which I don’t think is actually true). The Flappy Jam was initiated in 2014 after the creator of Flappy Bird received a lot of hate for his mobile hit Flappy Bird. Ridiculous Glitching is a hell-spawn derived from the Flappy Jam challenge to “make a hard, almost unplayable game,” and damn if it doesn’t live up to the challenge This might sound weird - but please let me explain it to you… I am planning to release an extended version of the game and am looking for abandoned pixel artwork to include.
In 2014 I made a game about a broken arcade machine. The lost sprites Pixel artists, I need your abandoned art!